5th Edition left me with a pile of unused Blood Angels jump packs.
Like the sands in an hour glass, so are the days of our lives...
Like the pendulum swings, so do the winds of fate...
Like the crow flies?
How about Like the Angels of Death descending from the heavens to bring the Emperor's will.
I like that more.
Any way.
I was thinking out some counters to the new IG and other mech lists, and wondering if Assault Pack Blood Angels were back! I orginally started BA because I was in love with my Black Templars assault squad and wanted more of them, then the BA WD dex came out and Asquads were troops! Boo Yaa! History follows, my Blood Angels are born. The early days were tough though. I was all jump pack marines, up against armies that still packed a lot of static guns in lines and very little tanks because they died so easily in 4th ed. Apparently not as easy as a squad of 10 marines trying to get into assault range... 5th edition came, and I no longer had Area Terrain to block LoS. That made my marines pretty little blood stains, not angels, and provoked my switch to mech. But now that pretty much all armies are all mech, is it time to go back to Jump Packs? Here is what I was looking at:
Dante
Lesmartes
Death Company with Jump Packs x5
10 Marine Assault Squad with P Fist
10 Marine Assault Squad with P Fist
10 Marine Assault Squad with P Fist
10 Marine Vet AS with PW and 2 meltas
10 Marine Vet AS with PW and 2 meltas
Attack Bikes x3 with Meltas.
That will run around 2k points. 50 Assault Marines coming at you with Preferred Enemy! Dawn of war! I deploy 20 marines up front with Dante and assault turn 2 while the rest of my boys catch up. I do miss that movement... Plus there is all the funky interwoven squad cover save action you can pull out that jump packs makes easy.
What do you guys think, is this the rebirth of the jump pack?

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